Wednesday, June 18, 2014

Raid on Port Corinth (10)

Hey guys,

Sorry for the delay in updates, but my shoulder is acting up again ( ) and an operation seems to become more and more probable.
Nevertheless, I have a nice update for you.
As you may recall I was last working on creating a force field effect. Using clear plastic card and a hex pattern I came up with this:
Even though it's not sooooo bad looking I have to admit it's not what I envisioned.

So I decided to go without the effect - I reworked the structure of the "lava" and prepared everything for priming.
The desk reading for painting :)
I started with the port area, painting the stones, pipes and containers and boxes.

Without the force field I would have a lot of discussions about the vehicles swimming through lava.
So I decided to try something new.
Lets go for some green liquid - almost like chemical waste.
After the base color I added lighter shades of green
Looks like a rather "pleasant" swimming pool, doesn't it?
Satisfied with the water and the base colors for the harbour, I started to highlight the areas that will be affected by OSL - just a simple light white drybrush.
And then I started with the vehicles, using the standard Dencara Tiger Flash pattern ( )
To harmonize the vehicles with the water, I added some "scorch marks" to the paint job.
And since the liquid may be corrosive, I added some blank metal.

Finally I added first details to the vehicles.
Still a rather long way to go.
I hope you like today's update.

Wednesday, June 4, 2014

Raid on Port Corinth (9)

Hi all,
since the last update I had to complete the rivets of the 2nd PONOS.
Which in return completed the actual building phase of the diorama.
But what I definitely wanted to add was a firing effect for the PONOS' howitzer.
So I started with the base from plastic card and rod...
and then started to add Pro Create.
While this first batch of PC cured I sculpted the muzzle flash for the gunner - lets call him Rambo, shall we?
Additionally I decided to give the Medic a new head - one of the new heads thanks to Tim.
After the first batch of PC was cured I added more around the "fire ring"
as the effect I'm using as a pattern is kind of like this:

On the model it already starts to look good.
Rambo with his muzzle flash :)
Here you can see the underside of the fire ring for the howitzer effect.
And after another round of curing I finalized the fire effect.
I think this will look pretty cool in the scene.
And since today is all about effects, I also looked into the Force Field I want to represent.
So I looked at the stash of clear plastic material I have available...
And this is a first test.
I'm aiming at a hexagonal layout with the hex grid being clearly visible, and the "inside" of each hex being sprayed with an airbrush.
Satisfied with the initial layout I created the first force field and painted the hex-grid onto it (using Ice Blue and a second thinner line of a 50:50 mix white and Ice Blue)
And this is how it will be positioned around the PONOS.
Now imagine all the other stuff painted and the inside of the hexes "glowing" in a light blue....
I hope this will look as good as I am imagining it right now.
What do you think?
Will this work?

Monday, June 2, 2014

Raid on Port Corinth (8)

Hi Everybody,

You're right about the heat and air in this lava scenario. You may recall from the original build, that all the troopers have respirators (though they don't wear them, but they have them on their shoulder). In addition I'm adding some emitters for a force field that will protect the vehicle, as well as some extra exhausts for the additional ventilation and "air conditioning".
I'm pretty sure in the 40th century there will be some technology to cover that ;)

Well, first I want to show you the contents of a care packet I received last week from Tim aka Eyescream.
A very generous gift with lots of brand new goodies!
One of the highlights is this little toilet bowl :)
From what Eyescream remembered, he got on a Bit Con, but it is available via Black Cat Bases

Since the last update I added the vision ports for the sides of the passenger compartment
as well as the vision ports for the crew - what used to be the windshield on the standard PONOS.
Next were the lights for the front
and rear
Giving it the typical PONOS look
Then some more details like the smoke dischargers
and the searchlights.
Finally I added some indicators/emitters for the force field -needed to get everyone safely through the lava :)
Not sure if I'll add an effect here or how I will show that theses are the Force Field emitters....

Then I created some ventilation outlets for the rear of the passenger compartment.
I think they look OK on the vehicles
And finally I applied all the rivets on the first PONOS - Eyescream pattern :)
So what do you think of today's update?
I look forward to your C&C and suggestions.